The Peculiarities of an Interplay Between School Teachers and Students in a Virtual Reality when Studying Mathematics

Authors

DOI:

https://doi.org/10.57125/ELIJ.2024.03.25.04

Keywords:

communication, mathematics competence, productive interplay, teaching methods, virtual learning environment, virtual reality tools, visualization

Abstract

The aim of the article is to describe an interplay between school teachers and students in virtual reality when studying mathematics and to reveal its peculiarities in order to maximize the virtual learning environment. This study seeks to achieve the following objectives: to explain the models of interplay between school teachers and students; to outline methodical, organizational, technical, and psychological peculiarities affecting the implementation of a productive interplay; to study the teaching methods enhancing the productivity of interplay; and to reveal the requirements to teachers’ training course on the organization of productive interplay in virtual reality. The research was carried out on the basis of observation methodology involving systematical watching, recording, and analyzing the interactions between teachers and students in the learning environment. The research was organized between September and November, 2023, involved the population of 34 school teachers from five secondary schools. The findings showed that an interplay between teachers and students refers to the dynamic exchange of ideas, feedback, and support within the educational process. A productive interplay between school teachers and students is based on positive communication, clear instructions, mutual respect, empathy, flexibility, and use of collaborative and cooperative approaches to teaching. An interplay between school teachers and students in VR when studying mathematics can be implemented through collaborative learning model, interactive model, student-centered model, flipped classroom model, and peer learning model. Besides, an interplay involves methodical, organizational, technical, and psychological peculiarities affecting its productivity. The research outlined the teaching methods oriented towards the maintenance of a productive interplay between school teachers and students in VR when studying mathematics. It was proved that the incorporation of VR tools in the mathematics classroom demands advanced teachers’ training to use this technology effectively. The findings may be used at the institutions of higher education training future mathematics teachers to update their curriculum.

References

Abd Algani, Y. M. (2022). Role, need and benefits of mathematics in the development of society. Journal for the Mathematics Education and Teaching Practices, 3(1), 23–29. https://dergipark.org.tr/en/download/article-file/2482784

Alam, A., & Mohanty, A. (2023). Implications of virtual reality (VR) for school teachers and instructional designers: An empirical investigation. Cogent Education, 10(2), Article 2260676. https://doi.org/10.1080/2331186X.2023.2260676

AlGerafi, M. A. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), Article 3953. https://doi.org/10.3390/electronics12183953

Allcoat, D., Hatchard, T., Azmat, F., Stansfield, K., Watson, D., & von Mühlenen, A. (2021). Education in the digital age: Learning experience in virtual and mixed realities. Journal of Educational Computing Research, 59(5), 795–816. https://doi.org/10.1177/0735633120985120

Andrews, P., Xenofontos, C., & Sayers, J. (2021). Estimation in the primary mathematics curricula of the United Kingdom: Ambivalent expectations of an essential competence. International Journal of Mathematical Education in Science and Technology, 53(8), 2199–2225. https://doi.org/10.1080/0020739X.2020.1868591

Cabero-Almenara, J., Barroso-Osuna, J., & Martinez-Roig, R. (2021). Mixed, augmented and virtual, reality applied to the teaching of mathematics for architects. Applied Sciences, 11(15), Article 7125. https://doi.org/10.3390/app11157125

Çakıroğlu, Ü., Güler, M., Dündar, M., & Coşkun, F. (2023). Virtual reality in realistic mathematics education to develop mathematical literacy skills. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2023.2219960

Campos, E., Hidrogo, I., & Zavala, G. (2022). Impact of virtual reality use on the teaching and learning of vectors. Frontiers in Education, 7, Article 965640. https://doi.org/10.3389/feduc.2022.965640

Cevikbas, M., Bulut, N., & Kaiser, G. (2023). Exploring the benefits and drawbacks of AR and VR technologies for learners of mathematics: Recent developments. Systems, 11(5), Article 244. https://doi.org/10.3390/systems11050244

Dong, Y., Wu, S. X., Wang, W., & Peng, S. (2019). Is the student-centered learning style more effective than the teacher-student double-centered learning style in improving reading performance?. Frontiers in Psychology, 10, Article 2630. https://doi.org/10.3389/fpsyg.2019.02630

Du, W., Liang, R., & Liu, D. (2022). Factors influencing school teachers’ continuous usage intention of using VR technology for classroom teaching. Sage Open, 12(3). https://doi.org/10.1177/21582440221114325

Elmqaddem, N. (2019). Augmented reality and virtual reality in education. Myth or reality?. International Journal of Emerging Technologies in Learning (iJET), 14(03), 234–242. https://doi.org/10.3991/ijet.v14i03.9289

George-Williams, S., Pullena, R., & Schmid, S. (2020). Virtual Reality, help or hindrance? A case study of two undergraduate student-generated chemistry lessons International. Journal of Innovation in Science and Mathematics Education, 28(2), 16–27. https://doi.org/10.30722/IJISME.28.02.002

Gligorea, I., Cioca, M., Oancea, R., Gorski, A.-T., Gorski, H., & Tudorache, P. (2023). Adaptive learning using artificial intelligence in e-learning: A literature review. Education Sciences, 13(12), Article 1216. https://doi.org/10.3390/educsci13121216

Grubaugh, S., Levitt, G., & Deever, D. (2023). Harnessing AI to power constructivist learning: An evolution in educational methodologies. EIKI Journal of Effective Teaching Methods, 1(3). https://doi.org/10.59652/jetm.v1i3.43

Hamad, A., & Jia, B. (2022). How virtual reality technology has changed our lives: An overview of the current and potential applications and limitations. International journal of environmental research and public health, 19(18), Article 11278. https://doi.org/10.3390/ijerph191811278

Hidajat, F. A. (2023) Augmented reality applications for mathematical creativity: A systematic review. Journal of Computers in Education. https://doi.org/10.1007/s40692-023-00287-7

Hill, J. L., & Hunter, J. (2023). Examining the mathematics education values of diverse groups of students. International Journal of Mathematical Education in Science and Technology, 54(8), 1614–1633. https://doi.org/10.1080/0020739X.2023.2184280

Hossein-Mohand, H., Gómez-García, M., Trujillo-Torres, J.-M., Hossein-Mohand, H., & Boumadan-Hamed, M. (2021). Uses and resources of technologies by mathematics students prior to COVID-19. Sustainability, 13(4), Article 1630. https://doi.org/10.3390/su13041630

Jong, M. S. (2023). Flipped classroom: motivational affordances of spherical video-based immersive virtual reality in support of pre-lecture individual learning in pre-service teacher education. Journal of Computing in Higher Education, 35(1), 144–165. https://doi.org/10.1007/s12528-022-09334-1

Kocabas, S., Ozfidan, B., & Burlbaw, L. M. (2020). American STEM education in its global, national, and linguistic contexts. Eurasia Journal of Mathematics, Science and Technology Education, 16(1), Article em1810. https://doi.org/10.29333/ejmste/108618

Köseoğlu, P., & Türkmen, H. (2023). Examining academicians’ and teachers’ opinions on designing science activities in informal settings. EIKI Journal of Effective Teaching Methods, 1(4). https://doi.org/10.59652/jetm.v1i4.82

Lan, L. (2019, April 7). China's virtual reality arcades aim for real-world success. Phys.org. https://phys.org/news/2019-04-china-virtual-reality-arcades-aim.html

Lehtonen, D., Jyrkiäinen, A., & Joutsenlahti, J. (2021). A systematic review of educational design research in Finnish doctoral dissertations on mathematics, science, and technology education. LUMAT: International Journal on Math, Science and Technology Education, 7(3), 140–165. https://doi.org/10.31129/LUMAT.7.3.399

Loureiro, S. M. C., Bilro, R. G., & Angelino, F. J. d. A. (2021). Virtual reality and gamification in marketing higher education: A review and research agenda. Spanish Journal of Marketing – ESIC, 25(2), 179–216. https://doi.org/10.1108/SJME-01-2020-0013

Lv, S., Chen, C., Zheng, W., & Zhu, Y. (2022). The relationship between study engagement and critical thinking among higher vocational college students in China: A longitudinal study. Psychology Research and Behavior Management, 15, 2989–3002. https://doi.org/10.2147/PRBM.S386780

Marder, J., Thiel, F., & Göllner, R. (2023). Classroom management and students' mathematics achievement: The role of students’ disruptive behavior and teacher classroom management. Learning and Instruction, 86, Article 101746. https://doi.org/10.1016/j.learninstruc.2023.101746

Marougkas, A., Troussas, C, Krouska A, Sgouropoulou C. (2023). Virtual reality in education: A review of learning theories, approaches and methodologies for the last decade. Electronics, 12(13), Article 2832. https://doi.org/10.3390/electronics12132832

McLure, F., Won, M., & Treagust, D. F. (2023). The productive interplay between student-student and teacher-student dialogic interactions and the affordances of student generated explanatory drawings to understand plate tectonics. International Journal of Science Education, 45(18), 1552–1570. https://doi.org/10.1080/09500693.2023.2214688

Ong, S. G. T., & Quek, G.C.L. (2023). Enhancing teacher–student interactions and student online engagement in an online learning environment. Learning Environments Research, 26, 681–707. https://doi.org/10.1007/s10984-022-09447-5

Ren, X., Yang, Q., Leng, J., & Li, J. (2022). Promoting the practical ability of Chinese students by the virtual simulation experiment. Creative Education, 13, 484–490. https://doi.org/10.4236/ce.2022.132028

Rodolico, G., & Hirsu, L. (2023). Virtual Reality in education: Supporting new learning experiences by developing self-confidence of Postgraduate Diploma in Education (PGDE) student-teachers. Educational Media International, 60(2), 92–108. https://doi.org/10.1080/09523987.2023.2262195

Rodríguez, J. L., Romero, I., & Codina, A. (2021). The influence of NeoTrie VR’s immersive virtual reality on the teaching and learning of geometry. Mathematics, 9(19), Article 2411. https://doi.org/10.3390/math9192411

Roehrig, G. H., Dare, E. A., Ring-Whalen, E., & Wieselmann, J. R. (2021). Understanding coherence and integration in integrated STEM curriculum. International Journal of STEM Education, 8, Article 2. https://doi.org/10.1186/s40594-020-00259-8

Rötkönen, E., Najmul Islam, A.K.M., Sutinen, E. (2019). Toward pedagogy driven virtual reality learning space design. In A. Tatnall & N. Mavengere (Eds.), Sustainable ICT, Education and Learning. SUZA 2019 (pp. 235–244). Cham: Springer. https://doi.org/10.1007/978-3-030-28764-1_26

Serin, H. (2020). Virtual reality in education from the perspective of teachers. Amazonia Investiga, 9(26), 291–303. https://doi.org/10.34069/AI/2020.26.02.33

Shin, J.-M., Jin, K., & Kim, S.-Y. (2019). Investigation and Evaluation of a Virtual Reality Vocational Training System for General Lathe. In H. Lane, S. Zvacek, & J. Uhomoibhi (Eds.), Proceedings of the 11th International Conference on Computer Supported Education – Volume 2: CSEDU (pp. 440–445). SciTePress. https://doi.org/10.5220/0007737304400445

Silva-Díaz, F., Marfil-Carmona, R., Narváez, R., Silva Fuentes, A., & Carrillo-Rosúa, J. (2023). Introducing virtual reality and emerging technologies in a teacher training STEM course. Education Sciences, 13(10), Article 1044. https://doi.org/10.3390/educsci13101044

Smutny, P. (2022). Learning with virtual reality: A market analysis of educational and training applications. Interactive Learning Environments, 31(10), 6133–6146. https://doi.org/10.1080/10494820.2022.2028856

Stohlmann, M. (2020). Integrated STEM education through game-based learning. In A. I. Sacristán, J. C. Cortés-Zavala, & P. M. Ruiz-Arias (Eds.), Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education (pp. 2238–2242). Cinvestav / AMIUTEM / PME-NA. http://dx.doi.org/10.51272/pmena.42.2020-381

Strauß, S., & Rummel, N. (2020). Promoting interaction in online distance education: Designing, implementing and supporting collaborative learning. Information and Learning Sciences, 121(5/6), 251–260. https://doi.org/10.1108/ILS-04-2020-009

Su, Y. S., Cheng, H. W., & Lai, C. F. (2022). Study of virtual reality immersive technology enhanced mathematics geometry learning. Frontiers in Psychology, 13, Article 760418. https://doi.org/10.3389/fpsyg.2022.760418

Sun, H. L., Sun, T., Sha, F. Y., Gu, X. Y., Hou, X. R., Zhu, F. Y., & Fang, P. T. (2022). The influence of teacher-student interaction on the effects of online learning: Based on a serial mediating model. Frontiers in Psychology, 13, Article 779217. https://doi.org/10.3389/fpsyg.2022.779217

Viberg, O., Grönlund, Å., & Andersson, A. (2020). Integrating digital technology in mathematics education: A Swedish case study. Interactive Learning Environments, 31(1), 232–243. https://doi.org/10.1080/10494820.2020.1770801

Wang, X. (2023). Exploring positive teacher-student relationships: The synergy of teacher mindfulness and emotional intelligence. Frontiers in Psychology, 14, Article 1301786. https://doi.org/10.3389/fpsyg.2023.1301786

Widiyatmoko, A., Nugrahani, R., Yanitama, A., & Darmawan, M. (2023). The effect of virtual reality game based learning to enhance STEM literacy in energy concepts. Jurnal Pendidikan IPA Indonesia, 12(4), 648–657. https://doi.org/10.15294/jpii.v12i4.48265

Xiao, M., Tian, Z., & Xu, W. (2023). Impact of teacher-student interaction on students' classroom well-being under online education environment. Education and Information Technologies, 28, 14669–14691. https://doi.org/10.1007/s10639-023-11681-0

Yin, Z., & Tsai, S.-B. (2021). Research on virtual reality interactive teaching under the environment of big data. Mathematical Problems in Engineering, 2021, Article 7980383. https://doi.org/10.1155/2021/7980383

Zeinstra, L., Kupers, E., Loopers, J., & de Boer, A. (2023). Real-time teacher-student interactions: The dynamic interplay between need supportive teaching and student engagement over the course of one school year. Teaching and Teacher Education, 121, Article 103906. https://doi.org/10.1016/j.tate.2022.103906

Zhao, D. (2022) Teacher-student relationships in physical education activities in the context of inter-subjectivity. Advances in Physical Education, 12, 332–348. https://doi.org/10.4236/ape.2022.124025

Zhao, X., Ren, Y., & Cheah, K. S. L. (2023). Leading virtual reality (VR) and augmented reality (AR) in education: Bibliometric and content analysis from the Web of Science (2018–2022). Sage Open, 13(3). https://doi.org/10.1177/21582440231190821

Downloads

Published

2024-03-25

How to Cite

Rakhimov, T. (2024). The Peculiarities of an Interplay Between School Teachers and Students in a Virtual Reality when Studying Mathematics. E-Learning Innovations Journal, 2(1), 63–89. https://doi.org/10.57125/ELIJ.2024.03.25.04